VFX

  1. Houdini, USD and UE4 - part 1

    I want to see how much data I can move back and forth between Houdini 18.5 and UE4.26 using USD. In this first part, I prep the bar scene that SideFX provides(https://www.sidefx.com/contentlibrary/bar...

    VFX

    Wednesday, 9 December 2020

  2. Digital Artists of the Future

    As a digital artist, working in 3D, there's a lot to be excited about. In the future, there will be a shift in the skills that are valued. Technology is changing the world around us at a rapid pace....

    VFX

    Thursday, 26 March 2020

  3. Stop Calling Yourself a [Software] Artist

    I get it. You're new to the industry. There's so much to learn that it can be overwhelming, from artistic principles to technical skills to a myriad of software packages. And then, when it's your tur...

    VFX

    Monday, 16 March 2020

  4. Presenting at GDC 2017: A Postmortem

    Once a year thousands of people, from all over the world, gather in San Francisco for the Game Developers Conference. Every aspect of game development is put on display where the community can share a...

    VFX

    Sunday, 31 March 2019

  5. Realtime VFX for Games: Houdini ILLUME Webinar

    <VideoPlayer url="https://player.vimeo.com/video/193820978" thumbnail="/images/realtime-vfx-for-games-houdini-illume-webinar/vimeo_thumbnail.webp" /> Towards the end of 2016 I was fortunate enou...

    VFX

    Friday, 17 March 2017

  6. RBD Design - Timing and Weight

    <VideoPlayer url="https://player.vimeo.com/video/198616014" thumbnail="/images/rbd-design-timing-and-weight/vimeo_thumbnail.webp" />

    VFX

    Monday, 9 January 2017