I Made That

Writing

  1. Anatomy of a Good Prompt

    I’m learning bit-by-bit that there are certain elements that make for a better prompt. This is my attempt at capturing what those are from my current viewpoint.

    AI

    Sunday, 27 August 2023

  2. Houdini, USD and UE4 - part 1

    I want to see how much data I can move back and forth between Houdini 18.5 and UE4.26 using USD. In this first part, I prep the bar scene that SideFX provides to bring into UE4. Along the way I: 1. S…

    VFX

    Wednesday, 9 December 2020

  3. Digital Artists of the Future

    As a digital artist, working in 3D, there’s a lot to be excited about. In the future, there will be a shift in the skills that are valued. Technology is changing the world around us at a rapid pace…

    VFX

    Thursday, 26 March 2020

  4. Stop Calling Yourself a [Software] Artist

    I get it. You’re new to the industry. There’s so much to learn that it can be overwhelming, from artistic principles to technical skills to a myriad of software packages. And then, when it’s your tur…

    VFX

    Monday, 16 March 2020

  5. Video Training Sucks: Part 2

    This is a follow-up to an article I wrote about the poor state of video training and what we can do better. In that post, I identified key points that I thought needed to be addressed for video train…

    Education

    Sunday, 8 March 2020

  6. Mating in Captivity: A book report

    I don’t think Esther Perel’s book, Mating in Captivity would be the first inspirational choice for some. But I found myself captivated and excited with every page. The book explores the conflict betwe…

    Self Development

    Sunday, 18 August 2019

  7. Presenting at GDC 2017: A Postmortem

    Once a year thousands of people, from all over the world, gather in San Francisco for the Game Developers Conference. Every aspect of game development is put on display where the community can share a…

    VFX

    Sunday, 31 March 2019

  8. Realtime VFX for Games: Houdini ILLUME Webinar

    Towards the end of 2016 I was fortunate enough to share a lot of the work we did on Gears of War 4 using Houdini through a webinar organized by SideFX. At just under 2 hours there’s a lot of info cram…

    VFX

    Friday, 17 March 2017

  9. Leadership in VFX: Marc Horsfield

    I posted this back in 2015 on my old wordpress site. In an effort to consolidate the various bits and bobs I have strewn across the internet I wanted to add this to my self hosted website. Below is th…

    Leadership

    Friday, 17 March 2017

  10. RBD Design - Secondary Fracturing

    One way to get some more variation and interest out of your rbd simulation is to add secondary fracturing.  This can be done in a number of ways but the basic idea is to setup your initial sim with a…

    Education

    Sunday, 12 February 2017

  11. Learning Houdini Like A Language

    So here’s an idea - what if a new student to Houdini approached the process like learning a language? There are 2 ideas that I think new users to Houdini could benefit from. The first is learning the…

    Education

    Tuesday, 7 February 2017

  12. Creating and Consuming

    My intent for this year is to create more and consume less (or at least be more conscious of what I consume). I see myself as a creator, an artist. My job involves creating visual effects for video g…

    Self Development

    Thursday, 5 January 2017