I Made That

Writing

  1. Anatomy of a Good Prompt

    I'm learning bit-by-bit that there are certain elements that make for a better prompt. This is my attempt at capturing what those are from my current viewpoint.

    AI

    Sunday, 27 August 2023

  2. Houdini, USD and UE4 - part 1

    I want to see how much data I can move back and forth between Houdini 18.5 and UE4.26 using USD. In this first part, I prep the bar scene that SideFX provides(https://www.sidefx.com/contentlibrary/bar...

    VFX

    Wednesday, 9 December 2020

  3. Digital Artists of the Future

    As a digital artist, working in 3D, there's a lot to be excited about. In the future, there will be a shift in the skills that are valued. Technology is changing the world around us at a rapid pace....

    VFX

    Thursday, 26 March 2020

  4. Stop Calling Yourself a [Software] Artist

    I get it. You're new to the industry. There's so much to learn that it can be overwhelming, from artistic principles to technical skills to a myriad of software packages. And then, when it's your tur...

    VFX

    Monday, 16 March 2020

  5. Video Training Sucks: Part 2

    This is a follow-up to an article I wrote about the poor state of video training(/posts/video-training-sucks/) and what we can do better. In that post, I identified key points that I thought needed t...

    Education

    Sunday, 8 March 2020

  6. Mating in Captivity: A book report

    I don’t think Esther Perel’s book, Mating in Captivity(https://www.amazon.com/Mating-Captivity-Unlocking-Erotic-Intelligence/dp/0060753641/) would be the first inspirational choice for some.^1 But I f...

    Self Development

    Sunday, 18 August 2019

  7. Presenting at GDC 2017: A Postmortem

    Once a year thousands of people, from all over the world, gather in San Francisco for the Game Developers Conference. Every aspect of game development is put on display where the community can share a...

    VFX

    Sunday, 31 March 2019

  8. Realtime VFX for Games: Houdini ILLUME Webinar

    <VideoPlayer url="https://player.vimeo.com/video/193820978" thumbnail="/images/realtime-vfx-for-games-houdini-illume-webinar/vimeo_thumbnail.webp" /> Towards the end of 2016 I was fortunate enou...

    VFX

    Friday, 17 March 2017

  9. Leadership in VFX: Marc Horsfield

    I posted this back in 2015 on my old wordpress site(https://simulatedaffect.wordpress.com/2015/12/14/leadership-in-video-games-and-film-our-first-hangout/). In an effort to consolidate the various bit...

    Leadership

    Friday, 17 March 2017

  10. RBD Design - Secondary Fracturing

    <VideoPlayer url="/images/rbd-design-secondary-fracturing/rbd_secondary_fracture.mp4" type="file" thumbnail="/images/rbd-design-secondary-fracturing/video_thumbnail.webp" /> One way to get some...

    Education

    Sunday, 12 February 2017

  11. Learning Houdini Like A Language

    So here's an idea - what if a new student to Houdini approached the process like learning a language? There are 2 ideas that I think new users to Houdini could benefit from. The first is learning the...

    Education

    Tuesday, 7 February 2017

  12. RBD Design - Fracture Size

    <VideoPlayer url="https://player.vimeo.com/video/198615431" thumbnail="/images/rbd-design-fracture-size/vimeo_thumbnail.webp" />

    Education

    Monday, 9 January 2017

  13. RBD Design - Timing and Weight

    <VideoPlayer url="https://player.vimeo.com/video/198616014" thumbnail="/images/rbd-design-timing-and-weight/vimeo_thumbnail.webp" />

    VFX

    Monday, 9 January 2017

  14. Creating and Consuming

    My intent for this year is to create more and consume less (or at least be more conscious of what I consume). I see myself as a creator, an artist. My job involves creating visual effects for video g...

    Self Development

    Thursday, 5 January 2017