Realtime VFX for Games: Houdini ILLUME Webinar

VFX

Towards the end of 2016 I was fortunate enough to share a lot of the work we did on Gears of War 4 using Houdini through a webinar organized by SideFX. At just under 2 hours there’s a lot of info crammed in. I wanted to cover as much as possible at a higher level because I think the concepts can be applied more broadly. I also dive in and show some specific setups.

In the video I cover: